Solved World Editor

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AzuraMaster

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Hello dear ones
I would like to be explained how I can restructure the World Editor a bit. Whether it is possible to create a custom folder, rename the models so that I always know what it is. As a beginner in the field of building maps, I always have to look at all models in the World Editor and remember them directly. In addition, many models do not work and I get plenty of error messages. It is very stimulating.
 
Solution
If you mean something like what's showing up in "Game Elements" window in the world editor, you just have to edit the "mdlObj.inc" like in the pictures below

Inside WorldEditor:
1728679986712.png

Inside mdlObj.inc
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If you mean something like what's showing up in "Game Elements" window in the world editor, you just have to edit the "mdlObj.inc" like in the pictures below

Inside WorldEditor:
1728679986712.png

Inside mdlObj.inc
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So the name that shows up depends on the name of the model file. You can rename them to anything you want, as long as you also rename it in all the other resource files.


To create a new folder for the elements, just follow the format inside the mdlObj.inc
Example:
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As for dealing with the missing models, you can either delete the lines or just comment them out in the mdlObj.inc
 
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Solution
Thank you, that helps me!
Your WorldEditor looks different, may I know which one you are using?
This Editor was from the Titanium Files. It has a different WorldEditor and ModelEditor, although these have some errors as well with missing models and some other missing stuff.
I don't advise using it unless you've already understood how to add/remove the missing errors. I only use the world editor from this because of it's different interface.
But overall it's almost the same editor.
 
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