Hello, I've always had this question in my head for the past year and I'd like to spark this discussion with the Lodelight community:
What are the next steps for the Flyff p-server scene?
To rephrase this, I would say, what should be done about Flyff? How can I innovate and keep making the game attractive for players, since most of current p-servers are a big mess, not really something you'd invest either time or money into (other than maybe just insanity Flyff for their uptime)
What should be done about gameplay? More jobs? More worlds? More levels? More skills? More buffs? Im pretty certain no body here knows about ALL the buff items currently in game
That seems to be the path FlyFFPC took and FlyffU simply went back to flyffv7 with some edits here and there, still nothing special and the game is still the same.
In my opinion the game is toooo "2000s" on all its aspects, back then people would simply enjoy leveling and flying around with their boards/wings, but now? Not so much, I don't think people even have enough time for it (Which explains the unbalanced high exp pservers, never-ending leveling but for what purpose? to become an MVP on guild sieges or whatever other custom features there are?)
Low-level content is too boring, no access to fancy stuff, economy is unbalanced for low levelers, etc etc....
I remember @devious has/had? a project he talked about to me once where he aimed to fix most of the flyff gameplay problems and it was really interesting, I used to work with Jcdace when I was a young kid (hai sir) and he had a lot of innovation and had really good plans with FlyForGlory or whatever it had become.. My experience with Cosmos flyff was not good at all, not in terms of team work, but in terms of how fucked up the community/players are and how toxic they were, what they wanted and how unbalanced the server became after listening to the never-satisfied players.
... Back to the main question. How can we.... fix it?
Graphics wont cut it since it's simply visuals and they wont cover over the gameplay.
Revamping the quest system is something that has to be done
Revamping the dungeon system and make them mainly accessible to everyone on most level ranges (a.k.a difficulty settings)
Have a meaningful story line that would catch the player's attention (wink wink genshin impact)
... post your ideas!
P.S; please only constructive criticism.
My reference: Genshin Impact, you should play it.
What are the next steps for the Flyff p-server scene?
To rephrase this, I would say, what should be done about Flyff? How can I innovate and keep making the game attractive for players, since most of current p-servers are a big mess, not really something you'd invest either time or money into (other than maybe just insanity Flyff for their uptime)
What should be done about gameplay? More jobs? More worlds? More levels? More skills? More buffs? Im pretty certain no body here knows about ALL the buff items currently in game
That seems to be the path FlyFFPC took and FlyffU simply went back to flyffv7 with some edits here and there, still nothing special and the game is still the same.
In my opinion the game is toooo "2000s" on all its aspects, back then people would simply enjoy leveling and flying around with their boards/wings, but now? Not so much, I don't think people even have enough time for it (Which explains the unbalanced high exp pservers, never-ending leveling but for what purpose? to become an MVP on guild sieges or whatever other custom features there are?)
Low-level content is too boring, no access to fancy stuff, economy is unbalanced for low levelers, etc etc....
I remember @devious has/had? a project he talked about to me once where he aimed to fix most of the flyff gameplay problems and it was really interesting, I used to work with Jcdace when I was a young kid (hai sir) and he had a lot of innovation and had really good plans with FlyForGlory or whatever it had become.. My experience with Cosmos flyff was not good at all, not in terms of team work, but in terms of how fucked up the community/players are and how toxic they were, what they wanted and how unbalanced the server became after listening to the never-satisfied players.
... Back to the main question. How can we.... fix it?
Graphics wont cut it since it's simply visuals and they wont cover over the gameplay.
Revamping the quest system is something that has to be done
Revamping the dungeon system and make them mainly accessible to everyone on most level ranges (a.k.a difficulty settings)
Have a meaningful story line that would catch the player's attention (wink wink genshin impact)
... post your ideas!
P.S; please only constructive criticism.
My reference: Genshin Impact, you should play it.