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Here is few more goodies / fixes for your servers. As always - nothing impressive, but maybe one of those edits will be useful for you, who knows
How it looks like?
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Fix for crash which related to double clicks in messenger window & another fix for similar crash in emoticon window.
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Experimental fix for infinite loop inside FOR_LINKMAP. Or, using simple words: "fix for random freezes on siege and other activities for all players at the almost same time".
I wasted like 2 or 3 weeks to find reason of this issue, and even now i'm not 100% sure my fix is correct. As a "low tier code-enjoyer" i have no any idea about double pointers and such, + linkmap itself is pretty complicated stuff, so the only thing i can say: this issue related to custom models which increasing "bound box" of the character.
After exploring it again and again in source, final result was: "Hmm, this part looks bad, let me add some code to it". And it works. No idea why, but yes, it works.
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Fix for situation where stackable items with a timer were merged with the same ones, but without a timer.
This fix is from v21, but i highly recommend you to pay attention to it again, if you want to avoid this headache: CLICK
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Fix for rare crash when trying to drag chat shortcut by left mouse button
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Fix for issue when SOMETIMES it's impossible to start world server after you added new map or renamed one of old ones (xd)
How to fix?
I added fix to the v15 clean source and defined it as __SOME_QOLS_4 for your comfort. Find all related snippets inside provided archive and copy them to your source.
Download:
How it looks like?
---
Fix for crash which related to double clicks in messenger window & another fix for similar crash in emoticon window.
---
Experimental fix for infinite loop inside FOR_LINKMAP. Or, using simple words: "fix for random freezes on siege and other activities for all players at the almost same time".
I wasted like 2 or 3 weeks to find reason of this issue, and even now i'm not 100% sure my fix is correct. As a "low tier code-enjoyer" i have no any idea about double pointers and such, + linkmap itself is pretty complicated stuff, so the only thing i can say: this issue related to custom models which increasing "bound box" of the character.
After exploring it again and again in source, final result was: "Hmm, this part looks bad, let me add some code to it". And it works. No idea why, but yes, it works.
---
Fix for situation where stackable items with a timer were merged with the same ones, but without a timer.
This fix is from v21, but i highly recommend you to pay attention to it again, if you want to avoid this headache: CLICK
---
Fix for rare crash when trying to drag chat shortcut by left mouse button
---
Fix for issue when SOMETIMES it's impossible to start world server after you added new map or renamed one of old ones (xd)
How to fix?
I added fix to the v15 clean source and defined it as __SOME_QOLS_4 for your comfort. Find all related snippets inside provided archive and copy them to your source.
Download: