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You will see that "Experience Gained" will appear in the Quest box if your active quest has an EXP Reward.
This update is inspired from FlyFF Universe, which displays the Experience Gained x.xx% (float).
Open WndQuest.cpp
Go to:
Find:
Replace the whole condition with:
Place #define __FLOAT_EXP_QUEST in your defines common. (CustomCommon.h, LodeCommon.h, etc.,)
This update is inspired from FlyFF Universe, which displays the Experience Gained x.xx% (float).
Open WndQuest.cpp
Go to:
Find:
Replace the whole condition with:
Place #define __FLOAT_EXP_QUEST in your defines common. (CustomCommon.h, LodeCommon.h, etc.,)
Screenshot:
BEFORE QUEST:
DURING QUEST:
AFTER QUEST EXP GAINED:
Gives exactly as the Quest Reward window shows.
UPDATE:
We use __int64 for handling larger numbers and to avoid integer overflow as the EXP value holds a large number.
We also added the value of the Exp Reward.
I will "TRY" to do as @Kia said
BEFORE QUEST:
DURING QUEST:
AFTER QUEST EXP GAINED:
Gives exactly as the Quest Reward window shows.
UPDATE:
We use __int64 for handling larger numbers and to avoid integer overflow as the EXP value holds a large number.
We also added the value of the Exp Reward.
I will "TRY" to do as @Kia said
I think what would be nice is to display both numbers. Maybe in smaller font, or maybe as a tooltip via on hover.
UPDATE (1):
Update to show the value of the Experience percentage and remove the value from the WIDC_TEXT_REWARD.
Replace the whole condition with:
Update to show the value of the Experience percentage and remove the value from the WIDC_TEXT_REWARD.
Replace the whole condition with: