Solved Need Help to add /create Custom Map

Status
Not open for further replies.

AzuraMaster

Premium
Premium
Joined
Sep 29, 2024
Messages
8
Reaction score
0
Points
1
Hi Guys,
I need help understanding how to add a new map to the teleporter system. Also how I set spawn points in the WorldEditor to enter us on the map. During the self-experiment I saw that I can share properties with the "trigger" such as coordinates that I definitely need for the teleporter, but how do I find out which coordinates are the right ones to enter them there. I also saw that I can also set which map category the "trigger and map" belongs to, how and when do I use this function. I am new to the community and I try to find out everything myself about old TuT, but many posts are incomprehensible or have been deleted. I hope I can find someone to explain this to me in this way. Thank you very much
 
Solution
Thank you for providing the files you are using, yes you are correct, based out of the picture you provided, if I understand correctly, the first number is the ID number of the world, the next 2 are X and Z coordinates, and the third is the price, I am not entirely sure because it's been so long since opened as flyff, or guru files and I forgot how it looks like.

for the names next to SetTeleport( blabla ) this has something to do with the encoding, I entirely forgot what to change in this, maybe someone could help out.

yes, the teleporter system in those files are outdated, I suggest for you to use the teleporter systems from other sources and check those out.

for the triggers

the third one (diamond) in your pictures is the spawn...
what files are you using?

in your resource folder, there is a file named Teleporter.inc

the file should look something like this:

Hey There!
Please login and(or) register to see this awesome content today.

The WI_WORLD_MADRIGAL is the world defined your World.inc
The Numbers colored in purple are XYZ coordinates, you will see these in the worldeditor which I will explain in a bit
TYPE_CITY is the type of place, whether if it's a dungeon or a city
"Flaris", "Saintmorning" is the name that will show up in the teleporter ingame,
the ones with PNG is the picture shown in the teleporter
" " at the last in the line is the description of the map shown in the teleporter


ok for the coordinates, open worldeditor. open the map you want to teleport to, HOVER your mouse to the ground where you want to be teleported to, look at the LOWER left, and take note of the X, Y and Z coordinates.

now if you have the coordinates, just put the X number on the first number on telporter.inc, and the Y on the 2nd number, and Z on the 3rd number. do not forget to change WI_WORLD_MADRIGAL into the world you want to teleport to. example below

WI_WORLD_MULTIVERSE 1994 100 2024

change this to the world defined in your World.inc
change these to the XYZ coordinates found in the lower left of the worldeditor

coords.png



IDK if this answers your question, but if you have more questions feel free to ask.

for the trigger system, this is done in the worldeditor wherein you step into the trigger and it teleports you to a place or dungeon you set it to,
 

Attachments

  • coords.png
    coords.png
    192.8 KB · Views: 4
Last edited:
You have answered my main question very well, thank you very much for it, but I believe that I have not formulated my second question well enough.
I add two pictures, one is the trigger, attribute I do not know how the objects are correctly named here, the function and meaning of which I have not yet fully understood.Screenshot 2024-10-02 174738.png

And then a picture of my Teleporter Inc, resource is Guru 2024. Unfortunately not as beautifully programmed as in your example. If I understand it correctly, you can also enter the price there and maybe the World ID must also be added.
Screenshot 2024-10-02 174810.png
Can you recommend a resource with an integrated teleporter I am not yet ready to know how to add or change features myself.
MFG
 
Thank you for providing the files you are using, yes you are correct, based out of the picture you provided, if I understand correctly, the first number is the ID number of the world, the next 2 are X and Z coordinates, and the third is the price, I am not entirely sure because it's been so long since opened as flyff, or guru files and I forgot how it looks like.

for the names next to SetTeleport( blabla ) this has something to do with the encoding, I entirely forgot what to change in this, maybe someone could help out.

yes, the teleporter system in those files are outdated, I suggest for you to use the teleporter systems from other sources and check those out.

for the triggers

the third one (diamond) in your pictures is the spawn point, you can see this in flaris
the 1st and 2nd one, the green and blue ones is what we call an attribute and a trigger, these triggers a teleport to somewhere, or triggers the name of the place, (notice when you step on somewhere on the map it says "Ruendera Campsite" like a system message? or "Flaris", "Darkon 1" "Enenenenenebel Cave" etc etc. these are what triggers those, also, these can change the attribute of the area like, "Safety Map", "Dungeon Map" "Collecting Area" "PK area" and so on,

you could all change these settings when you right click on those and click Properties.

I suggest for you to make a bunch of changes in the map, save, and check it out ingame. always remember to work undestructibly and make backups of the files you change.
 
Solution
Thank you for the answer, I will probably postpone the teleporter until later because I am not yet able to leech. But I tried to teleport with the GM Command, I entered the coordinates that I see in the word editor, but nothing happens.
I have successfully added the world
 
Good evening guys
I wanted to say that this thread can be closed because I found the answer to my question myself.

I have now used the Source FloristV2 and otherwise acted according to Weilong's instructions and now everything works.
Before it was the buggy Guru Files
Thank you very much:love:
 
Status
Not open for further replies.