Solved How to adjust stat gains for each level?

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Xenus

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Hello Lodelight! Excuse me, this is probably a stupid question, and I apologize, but how to increase / change the stats received at each level taken, for example, Lvl 1 -> 15 10% more Hp attack etc 15 -> 60 50% crit or else more etc etc, how can I do it, thank you :)
 
Last edited:
Solution
Hello Lodelight! Excuse me, this is probably a stupid question, and I apologize, but how to increase / change the stats received at each level taken, for example, Lvl 1 -> 15 10% more Hp 15 -> 60 50% more etc etc, how can I do it, thank you :)
Depends on the stat.

Resource:
Stat points awarded for leveling up can be found in the third column of the expCharacter block of expTable.inc

There also a bunch of job based modifiers in propJob.inc for various stats and weapon attack.


Source:
I may be wrong but I believe the rest is hardcoded and calculated at runtime. For example:

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Hello Lodelight! Excuse me, this is probably a stupid question, and I apologize, but how to increase / change the stats received at each level taken, for example, Lvl 1 -> 15 10% more Hp 15 -> 60 50% more etc etc, how can I do it, thank you :)
Depends on the stat.

Resource:
Stat points awarded for leveling up can be found in the third column of the expCharacter block of expTable.inc

There also a bunch of job based modifiers in propJob.inc for various stats and weapon attack.


Source:
I may be wrong but I believe the rest is hardcoded and calculated at runtime. For example:

Hey There!
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Here for a player the origin (base) player hit points is determined by the player's level, their stamina and their job property mulitplier for HP.
 
Solution
Depends on the stat.

Resource:
Stat points awarded for leveling up can be found in the third column of the expCharacter block of expTable.inc

There also a bunch of job based modifiers in propJob.inc for various stats and weapon attack.


Source:
I may be wrong but I believe the rest is hardcoded and calculated at runtime. For example:

Hey There!
Please login and(or) register to see this awesome content today.

Here for a player the origin (base) player hit points is determined by the player's level, their stamina and their job property mulitplier for HP.
Ok I see, i gonna look for HP and Def bcs my brother who test my server ask me to up HP / DEF / ATTACK for stability with dungeon
 
Update :
I've Up HP def and etc in propjob.inc, but i connect char but i don't have full life and when I use regen cs hp reste blocked to 4k
 
Update :
I've Up HP def and etc in propjob.inc, but i connect char but i don't have full life and when I use regen cs hp reste blocked to 4k
have you merged and added the res files to client?
 
Update :
I've Up HP def and etc in propjob.inc, but i connect char but i don't have full life and when I use regen cs hp reste blocked to 4k
You're adjusting the base stats per job not by level.
 
You're adjusting the base stats per job not by level.
And where is it ? If it's not in propjob ? I've understand it's by job and not by level the file named propjob.inc '-'
 
Last edited:
Hi i've fixed this with help to Oreo who ask me to change in popjob.inc ! Thanks all fixed !
 
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