Guide [Guide] How to configure the Teleporter

Wei Long

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FOR TODAY'S EPISODE:
CONFIGURING THE TELEPORTER
by: Wei Long

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Open the file and scroll until you see this or something similar to this code:


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OK, so this file is where we configure the Teleporter

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WI_WORLD_MADRIGAL 6970 100 3337 TYPE_CITY "Flaris" "teleportFlaris.png" "Flaris is the continent where vagrants start........."

This is the world defined in your defineWorld.h

These are XYZ coordinates, best way to know the coordinates are in worldeditor, at the bottom left side. (see attached picture)

- in order for you to know the coordinates, simply hover your mouse into the ground where you want to be teleported.
coords.png



This is the type of place that is shown in the Teleporter window. (see attached picture)
- you can input 3 types:
TYPE_CITY
TYPE_ZONE
TYPE_DUNGEON
TYPE_CITY.png


This is the name that will show up in the Telporter window
TYPE_CITY.png

This is the IMAGE that is shown in the teleporter, if you want to change this, save your .png file in \Client\Theme\Default\
TYPE_CITY.png


This is the Information of the place that the player will teleport to, that is shown in the teleporter window
TYPE_CITY.png


now you're wondering "Oh Weilong, how do I add items in the "Possible Drop" window??"

just follow this format:


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the defines are from definteItem.h


________________________________________________________________________________________________________________________________________
save this file, merge the resources. and you are done!



Have fun!
and remember,

"The biggest fool is the one who thinks he knows it all"
 
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