Hello everybody, we are missing something like this to keep the community a bit more alive and discuss more things..
Show what you are doing thru screenshots!
Let me start:
Upgraded flyff engine to be cross platform (opengl/webgl/dx11/12/vulkan/metal), multi threaded and using an ECS:
FPS is low because it is in debug mode, processing ALL loaded 16k objects, still didn't make it process only what is visible on screen, but holy moly.
Atm, without optimizations, in certain cases, it beats the original flyff engine fps by a factor of 2/2.5 and im still not done
Show what you are doing thru screenshots!
Let me start:
Upgraded flyff engine to be cross platform (opengl/webgl/dx11/12/vulkan/metal), multi threaded and using an ECS:
FPS is low because it is in debug mode, processing ALL loaded 16k objects, still didn't make it process only what is visible on screen, but holy moly.
Atm, without optimizations, in certain cases, it beats the original flyff engine fps by a factor of 2/2.5 and im still not done