Solved Colo Issue - Last Boss won't spawn

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alfonshal

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Hey guys,

i got some Issues with my Colo System, i tried different Sources but it's the same outcome every time.
I'm using K19.2 as base.

It loads all Stages as they should till "MI_COLOANGRYBEHEMOTH_1". After Stage 8 it just kicks me out of Colo.
I had a look at the code multiple times and i don't see anything wrong.

Bild_2024-09-18_161238993.png

Anybody else had a Problem like that? Maybe it's Resource related?

Thanks Lodelight Community!

PS: I don't wanna switch Sources cause i spend around 4 Months on it with Custom stuff. ^^
 
Hey guys,

i got some Issues with my Colo System, i tried different Sources but it's the same outcome every time.
I'm using K19.2 as base.

It loads all Stages as they should till "MI_COLOANGRYBEHEMOTH_1". After Stage 8 it just kicks me out of Colo.
I had a look at the code multiple times and i don't see anything wrong.

View attachment 550

Anybody else had a Problem like that? Maybe it's Resource related?

Thanks Lodelight Community!

PS: I don't wanna switch Sources cause i spend around 4 Months on it with Custom stuff. ^^
not sure if this may fix you problem, have you tried to start from stage 0 instead of stage 1 like

AddMonster (MONSTER_HARD, "MI_COLOBIGFOOT_1", MIN(30), 0)

Or try to change

Hardstage from 9 to 10!

Just an idea!
 
okey after some testing by my self i found out.

if you have 5 stages on hardmode then its total of 6 kills. so start from 0 and go up to 5! cus first kill is stage 0!
 
Hey guys,

i got some Issues with my Colo System, i tried different Sources but it's the same outcome every time.
I'm using K19.2 as base.

It loads all Stages as they should till "MI_COLOANGRYBEHEMOTH_1". After Stage 8 it just kicks me out of Colo.
I had a look at the code multiple times and i don't see anything wrong.

View attachment 550

Anybody else had a Problem like that? Maybe it's Resource related?

Thanks Lodelight Community!

PS: I don't wanna switch Sources cause i spend around 4 Months on it with Custom stuff. ^^
Update the 19.2 with 19.4! its easy, you'll thank me later lol.

Also i'm pretty sure i counted wrong and @Cikk is correct, then again i could be wrong!
 
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okey after some testing by my self i found out.

if you have 5 stages on hardmode then its total of 6 kills. so start from 0 and go up to 5! cus first kill is stage 0!
Yeah i tried that one aswell, didn't work out unfortunately. Thanks for your reply ^^
 
Update the 19.2 with 19.4! its easy, you'll thank me later lol.

Also i'm pretty sure i counted wrong and @Cikk is correct, then again i could be wrong!
I'm actually on 19.4 my bad.

I tried debuging it, and it seems like as it just doesn't wanna spawn the Mob in.
Thanks!
 
Try my Colosseum.lua settings

But edit it to the Monsters you want in it!
I only changed the HARDMODE monsters!

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Alright i just tested.

First boss is Ankou, then Drakul, then Heavy Blade and so on, in the end it gives me Ankou again.
Then next Stage is announced and i get kicked out.

This is so weird.
 
Alright i just tested.

First boss is Ankou, then Drakul, then Heavy Blade and so on, in the end it gives me Ankou again.
Then next Stage is announced and i get kicked out.

This is so weird.
Did you go with party mode or guild mode? Notice it diffrence between them aswell. Not sure why doh 😊
 
What happen if ypu go from 1-5 like an example. And then put the last boss like an normal monster_hard. Skip the monster_hard_boss. Maybe somw bug with that?
 
What happen if ypu go from 1-5 like an example. And then put the last boss like an normal monster_hard. Skip the monster_hard_boss. Maybe somw bug with that?
Bild_2024-09-19_150512346.png

Like this, it skips SKELDEVIL and gives me Ankou twice in a row.
 
Hey guys,

i got some Issues with my Colo System, i tried different Sources but it's the same outcome every time.
I'm using K19.2 as base.

It loads all Stages as they should till "MI_COLOANGRYBEHEMOTH_1". After Stage 8 it just kicks me out of Colo.
I had a look at the code multiple times and i don't see anything wrong.

View attachment 550

Anybody else had a Problem like that? Maybe it's Resource related?

Thanks Lodelight Community!

PS: I don't wanna switch Sources cause i spend around 4 Months on it with Custom stuff. ^^

I've seen some weird stuff/bugs happening over the posts, so let's start from beginning...

For testing purposes, I recommend leaving the spawn intervals at "Min(1)", it is not certain if this time is the limit to kill him, but it is probably the delay for him to appear again to the player.

Questions:

1- Is normal mode fine?

2- if you remove/comment the last line/boss "MI_COLOANGRYBEHEMOTH_1" and set HardStages to 8 it "works"?

If normal mode is fine, maybe is just a respaw time issue or MONSTER_HARD_BOSS type issue.
I did some fast search on v21.2 and apparently it doesn't have a define for the type MONSTER_HARD_BOSS (4), I found ifs only for values 1(MONSTER_LOW),2(MONSTER_HARD) and 3(MONSTER_LOW_BOSS) on c++ side, maybe is this the cause ?
 
I've seen some weird stuff/bugs happening over the posts, so let's start from beginning...

For testing purposes, I recommend leaving the spawn intervals at "Min(1)", it is not certain if this time is the limit to kill him, but it is probably the delay for him to appear again to the player.

Questions:

1- Is normal mode fine?

2- if you remove/comment the last line/boss "MI_COLOANGRYBEHEMOTH_1" and set HardStages to 8 it "works"?

If normal mode is fine, maybe is just a respaw time issue or MONSTER_HARD_BOSS type issue.
I did some fast search on v21.2 and apparently it doesn't have a define for the type MONSTER_HARD_BOSS (4), I found ifs only for values 1(MONSTER_LOW),2(MONSTER_HARD) and 3(MONSTER_LOW_BOSS) on c++ side, maybe is this the cause ?
i can confirm of this problem


1. Normal mode is the same if use MONSTER_LOW_BOSS.

2. even have 1 Hardstage above AddMonster stage like say
HardStages 6

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It will kickout after 4 stages. "At Stage 5"

if its the same. 5 Hard Stages, it kick me out at Stage 5

If have it like this
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It will continue to stage 6 then be kicked!
This is atleast for me!
 
Ill recheck my bases, i need to update them anyways.

Can anyone confirm this exists in 18.2 by a chance?
 
I'm actually on 19.4 my bad.

I tried debuging it, and it seems like as it just doesn't wanna spawn the Mob in.
Thanks!
I will download 19.4 and do some tests tonight.

on k18.3 , end of CColosseumMng::LoadScript() , middle of CColosseumMng::Process() and start of CColosseumMatch::CreateMover() appear to be ideal locations for debugging. I need check on 19.4.
 
I will download 19.4 and do some tests tonight.

on k18.3 , end of CColosseumMng::LoadScript() , middle of CColosseumMng::Process() and start of CColosseumMatch::CreateMover() appear to be ideal locations for debugging. I need check on 19.4.
Be aware the colo in my files are based on the old virt one released in the ROC source with some minor fixes.
 
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