Solved Bonus Ability system

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Cikk

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Hey i have seen on a few servers where there is a system where you use a specific scroll on a weapon and depends on class it gives you bonus % on a skill like

Bonus: Rain Arrow + 15%

I wounder if there is any system like this out there somewhere? I know this exsist in Universe Flyff.

Best Regards Cikk
 
Solution
I don't know if this system exists outside of Universe Flyff.

I do remember a system where people were swapping the posters out for things that give skill bonuses and they'd add a new DST_ for the skill bonus. You can look to doing that via a new DST_ or you can make a separate and specific system to this.

But if you wanna code it, You just need to ask yourself the following questions:
1. How do I want to store it?
- Im not sure how flyff universe does it exactly yet, but do they use the same system as the rarity? (str and sta) or is it separate. if its separate, it needs to store somewhere and somehow. Where do you store it. How do you store it. if its part of items, item serailization, database entries, etc needs to be verified...
I don't know if this system exists outside of Universe Flyff.

I do remember a system where people were swapping the posters out for things that give skill bonuses and they'd add a new DST_ for the skill bonus. You can look to doing that via a new DST_ or you can make a separate and specific system to this.

But if you wanna code it, You just need to ask yourself the following questions:
1. How do I want to store it?
- Im not sure how flyff universe does it exactly yet, but do they use the same system as the rarity? (str and sta) or is it separate. if its separate, it needs to store somewhere and somehow. Where do you store it. How do you store it. if its part of items, item serailization, database entries, etc needs to be verified. And on a live server you might need to update the table.

2. How do you want the implementation to work?
- On scroll use, maybe an applet instead, maybe you want it to be a separate system from DST_, maybe you want it the same considering you need to check for some modifiable value and the arrays are stored up to 255 anyway.
 
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Solution
I don't know if this system exists outside of Universe Flyff.

I do remember a system where people were swapping the posters out for things that give skill bonuses and they'd add a new DST_ for the skill bonus. You can look to doing that via a new DST_ or you can make a separate and specific system to this.

But if you wanna code it, You just need to ask yourself the following questions:
1. How do I want to store it?
- Im not sure how flyff universe does it exactly yet, but do they use the same system as the rarity? (str and sta) or is it separate. if its separate, it needs to store somewhere and somehow. Where do you store it. How do you store it. if its part of items, item serailization, database entries, etc needs to be verified. And on a live server you might need to update the table.

2. How do you want the implementation to work?
- On scroll use, maybe an applet instead, maybe you want it to be a separate system from DST_, maybe you want it the same considering you need to check for some modifiable value and the arrays are stored up to 255 anyway.

I have seen this kinda system on other private servers aswell, right now in my head im not sure what server that/thoes are 😊

And cus if knowledge i think atm i wont be able to code this by my self doh, but hopefully in the near future 😊
 
This can be closed. Now. Ether i will contact thread closer or something. When i get more information about this 😊
 
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