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Hey guys!
I was wondering few things regarding AES. So reading through multiple sources and their setup regarding AES, I've seen that they have different tree file structure. In example Titanium MMO uses "Data/Item", "Data/Icon" etc, while Nanus uses "Data" as the destination folder.
When encrypthing the client using Titanium MMO's tree file structure, I'd pressume you gotta encrypt one folder at a time since you can't specify output folder in rijndael_res.txt.
Also regarding updating players with latest files, how would the .AES-crypt.exe figure out if anything has changed? Would it to update the data folder in the server resources used to encrypt the client?
I was wondering few things regarding AES. So reading through multiple sources and their setup regarding AES, I've seen that they have different tree file structure. In example Titanium MMO uses "Data/Item", "Data/Icon" etc, while Nanus uses "Data" as the destination folder.
When encrypthing the client using Titanium MMO's tree file structure, I'd pressume you gotta encrypt one folder at a time since you can't specify output folder in rijndael_res.txt.
Also regarding updating players with latest files, how would the .AES-crypt.exe figure out if anything has changed? Would it to update the data folder in the server resources used to encrypt the client?