Hello everybody, on my quest to do whatever I'm doing, i've done this:
It's Flyff's 3D Engine isolated in a lib ripped from the ATools source since it is way cleaner than the flyff's code.
What is this useful for:
I've included a WdMadrigal compiled .exe file in the "Resources" folder.
You must copy "Model" "SFX" "Weather" 'World" to resources.
Leave the other files as they are because I didn't deal with UTF-16 crap so the parser will break if you don't.
Pretty much all the visuals are there and working fine, didn't clean up the code so deal with it
Credits mainly go to ATool's.
Password:
It's Flyff's 3D Engine isolated in a lib ripped from the ATools source since it is way cleaner than the flyff's code.
What is this useful for:
- Start base for editing graphics without the compile times of the whole game
- Use to convert the current engine as is to fully use shaders w8 D3D9 (I've done it, you can do it.)
- Start base for upgrading the whole engine to D3D11/OGL
- Explore the map with a free flying camera?
- Learn how a 2000s 3D engine works
- Make your own game out of this?
- I dunno
- CMake project
- VCPKG manifest
- Sample .exe
I've included a WdMadrigal compiled .exe file in the "Resources" folder.
You must copy "Model" "SFX" "Weather" 'World" to resources.
Leave the other files as they are because I didn't deal with UTF-16 crap so the parser will break if you don't.
Pretty much all the visuals are there and working fine, didn't clean up the code so deal with it
Credits mainly go to ATool's.
Password: