Hello everybody, on my quest to do whatever I'm doing, i've done this:
It's Flyff's 3D Engine isolated in a lib ripped from the ATools source since it is way cleaner than the flyff's code.
What is this useful for:
Start base for editing graphics without the compile times of the whole game
Use to convert the current engine as is to fully use shaders w8 D3D9 (I've done it, you can do it.)
Start base for upgrading the whole engine to D3D11/OGL
Explore the map with a free flying camera...
These files have been fixed, upgraded and are stable.
How does this work?
Compile Lib folder, set the configuration to ReleaseDLL for Win32
Now compile the Game Source, but set all to Release Win32:
Restore the .BAK files into SQL 19.
Use the account sql if you want.
Change constexpr char server[] = "DESKTOP-4L4C102"; to your SQL SERVER in Dekane.hpp
Change constexpr char password[] = "PASS"; to your SQL PASSWORD in Dekane.hpp.
Simply compile & boot everything and it should work.
If all...
I have the full permission of florist to post this, this is project he is currently selling or was.
// Config
#define __VER 18 //| "Version"
#define __LOCAL_TESTS TRUE //| TRUE = Local | FALSE = Live
#define __NEUZ_IPSET __LOCAL_TESTS == TRUE ? "127.0.0.1" : "123.123.123.123"
#define __NEUZ_MSGVR "f14538dg1h26z" //| Patch Version
#define __NEUZ_TITLE "FlyFF" //| Neuz Wnd...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.